Play it your way: "Homebrew" rules for Shadowdark RPG
I'm a member of several gaming communities online, most notably the Shadowdark RPG Official Group on Facebook. And it seems like every few weeks (or days) a post pops up asking about homebrew rules that different GMs use at their tables. Now, I'm particularly fond of mine, so I figured what the hell, I'll throw together a blog post talking about what my rules are and why I made the changes that I did. #1: Zoned Combat This one really isn't a house rule, but rather it's the way that I interpret the rules and implement them. Shadowdark already simplifies distances into Close, Near, and Far, which establishes zones quite easily. I apply this at the table by using Professor Dungeon Master's Ultimate Dungeon Terrain , rather than using a dry erase map or dungeon tiles. To really fully grok how UDT works, I recommend watching the linked video (and honestly, I just recommend that channel in general, he's GREAT), but here's a quick and dirty version: UD...